AI Insights · Timothy · October 2022
Top 5 Turn-Based Tactics Games on Android in UAE: Q3 2022
An overview of the performance of the top 5 turn-based tactics games on the Android platform in the UAE for Q3 2022, highlighting weekly downloads, revenue, and active user trends.
In Q3 2022, the top 5 turn-based tactics games on the Android platform in the United Arab Emirates showcased varied performance metrics. Below is a detailed analysis of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
The Walking Dead No Man's Land demonstrated notable revenue growth throughout the quarter. Weekly revenue increased from $8 in late June to a peak of $775 in early August, before stabilizing around $344 by the end of September. Downloads fluctuated, peaking at 87 in mid-July and then tapering off to 38 by the end of the quarter. Active users showed a relatively steady trend, starting at 96 in late June and ending at 113 in late September, with minor fluctuations throughout the period.
FINAL FANTASY BE:WOTV from SQUARE ENIX experienced variable revenue trends. The weekly revenue started at $229 in late June, saw a dip in late August, and then rebounded to $430 by the end of September. Downloads were sparse, with only a few instances recorded in mid-July and late September. Active users saw a peak of 83 in late July, followed by a gradual decline, ending at 35 by late September.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB, released in mid-August, showed promising trends. Weekly revenue started at $7 in late August and reached $174 in early September, before settling at $24 by the end of the quarter. Downloads were highest at 80 during the release week and remained relatively consistent, ending at 36 in late September. Active users showed a steady increase, starting at 12 in early August and peaking at 70 by the end of September.
Bowmasters: Archery Shooting maintained high download numbers throughout the quarter, starting at 1.9K in late June and peaking at 2.6K in mid-July, before dropping to 1.5K by the end of September. Weekly revenue saw modest peaks, with the highest being $69 in late July. Active users were consistently high, starting at 11.2K in late June and ending at 10.4K in late September, with minor fluctuations throughout the period.
Magic War Legends had modest performance metrics. Weekly revenue saw intermittent peaks, with a high of $261 in late June and smaller peaks of $67 in early August and $35 in late September. Downloads were minimal, with occasional spikes, the highest being 13 in early September. Active users showed a slight decline, starting at 66 in late June and ending at 52 by the end of September.
For more insights and detailed data, visit Sensor Tower.